01 WORLD

INTO THE FOREST RUINS.

Meet in Travelers’ Square, pass through the north gate, and follow the stone paths into the forest. Explore alone or face the forest’s enemies with your party, then return to the square to prepare for your next expedition.

TRAVELERS' SQUARENORTH GATEFOREST RUINS
IN-ENGINE VIDEO

Before leaving, there has to be a square.

Travelers' Square is the other half of the world: a safe zone for eight, with no merchants and no quests — only people about to leave together. Walk to the north gate and the expedition begins.

A stone square under a vast canopy, small travellers moving between archways and a hut as sunlight falls through the leaves.RE-RENDERED GAMEPLAY CAPTURE

01TRAVELERS' SQUARE

Travelers' Square

A vast canopy roofs the stone square; archways, lanterns and a small hut stand around it. Travellers meet here, form a party, trade a few words, and walk to the north gate together. Nobody gets hurt here, and there is nothing to buy.

An oasis market on sandstone terraces, travellers and merchants moving between palm trees, striped awnings and a turquoise pool.RE-RENDERED GAMEPLAY CAPTURE · PRESENTATION STUDY

02OASIS MARKET · STUDY

Oasis market

What a town might look like under another climate: sandstone terraces, palms, striped awnings and one still pool. This is a study of the picture only. You cannot walk into it yet.

Presentation study · not a playable town

Know More About

Forest scene struggles — from one style picture to walkable terrain

Why the reference picture can't be swapped, how the terrain is baked, the curtain at the map's edge, and two crashes: the title screen torn down and the guardian statue that read as a shrine.

READ THE ENTRY →