01 WORLD
INTO THE FOREST RUINS.
Meet in Travelers’ Square, pass through the north gate, and follow the stone paths into the forest. Explore alone or face the forest’s enemies with your party, then return to the square to prepare for your next expedition.
Before leaving, there has to be a square.
Travelers' Square is the other half of the world: a safe zone for eight, with no merchants and no quests — only people about to leave together. Walk to the north gate and the expedition begins.
RE-RENDERED GAMEPLAY CAPTURE01TRAVELERS' SQUARE
Travelers' Square
A vast canopy roofs the stone square; archways, lanterns and a small hut stand around it. Travellers meet here, form a party, trade a few words, and walk to the north gate together. Nobody gets hurt here, and there is nothing to buy.
RE-RENDERED GAMEPLAY CAPTURE · PRESENTATION STUDY02OASIS MARKET · STUDY
Oasis market
What a town might look like under another climate: sandstone terraces, palms, striped awnings and one still pool. This is a study of the picture only. You cannot walk into it yet.
Presentation study · not a playable town
Know More About
Forest scene struggles — from one style picture to walkable terrain
Why the reference picture can't be swapped, how the terrain is baked, the curtain at the map's edge, and two crashes: the title screen torn down and the guardian statue that read as a shrine.
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