A stone clearing in forest ruins, with arches, lanterns, and a forge among the trees

01 WORLD

THE FOREST REMEMBERS.

Ancient roads lead to a sanctuary swallowed by green.

THE OLD ROADRUINED GATESANCTUARY
RE-RENDERED GAMEPLAY CAPTURE

Before leaving, there has to be a somewhere.

Towns are the other half of the world. Travellers gather here, trade news, and walk out through the north gate together.

A forest town square where small travellers move between a towering canopy hall and stone archways, with sunlight falling through the leaves.RE-RENDERED GAMEPLAY CAPTURE

01TOWN LIFE

Forest town

A vast canopy roofs the square while stone colonnades run out into the dappled light. Travellers stop here, form up, and leave together.

A desert oasis market where travellers and merchants move under striped awnings between sandstone steps, palm trees and a turquoise pool.RE-RENDERED GAMEPLAY CAPTURE · PRESENTATION STUDY

02OASIS MARKET

Oasis market

A study of what a town becomes under a different climate: sandstone terraces, palms, and one still pool. For now it exists only as a presentation exploration.

Presentation study · not a playable town

Know More About

Building a forest you can actually verify

How the terrain gets baked, why the far field is handled separately, and why towns turned out harder than battlefields.

KNOW MORE ABOUT THE WORLD