02 BATTLE
GO OUT. FINISH A RUN. COME BACK.
- 01NORTH GATE
Form a party in Travelers' Square, or walk alone. Once the roster locks, everyone enters the same fight.
- 02MUTATE
Kills grant experience, level two to eight, three cards at every level. Your pool is yours alone.
- 03RETURN
Bring down the warlord and the whole party carries the reward home. Fall or abandon, and everyone returns empty-handed.
One expedition, north gate to north gate.
The loop has not changed since the beginning: meet in the square, walk into the forest, finish, come back. What changes is who you become inside each run.
01
Gather in Travelers' Square
One traveller can simply leave; solo never creates a hidden party. To go together, the leader hands out a six-character invite code, everyone picks a class and presses Ready — and Ready locks the class. When everyone is in, the north gate opens.
02
Mutate in the forest
Enemies drop experience. Levels two, three, five, six and seven each bring a Technique Upgrade; four and eight open a Legendary Upgrade. Three cards each time, one taken; taken and maxed cards never return. While you choose you are locked and untouchable, but the others are still fighting — the clock only stops when everyone is choosing.
03
The warlord behind the gate
At the end, the Evil Minotaur on the far side of the ruined gate swaps whatever is left on the field for exactly four goblins, then begins its four moves: melee, Axe Cleave, Ground Stomp, Gore Charge. At thirty percent it roars and speeds up. Every move is drawn on the ground before it lands.
04
Settle, return
Win, and everyone on the locked roster receives the same reward — character experience, Forest Shards, a Minotaur Sigil — and returns to the square. The fallen become spectators; a dropped player has sixty seconds to come back as a spectator, but nobody joins mid-run. Wipe or abandon, and the reward is zero. The town remains. The next run starts over.

THE WARLORD
THE ONE BEHIND THE GATE IS STILL WAITING.
EVIL MINOTAUR · FOUR MOVES, ONE ROAR
READ THE BATTLE ENTRY →Know More About
Online combat pitfalls — server authority, the card pause and the week in Tokyo
Why everything is decided on the server, how “you stop, the world doesn't” got settled, the warlord's four moves, weather that only changes the light, and the absurd failures of restarting a server in Tokyo.
READ THE ENTRY →