01SWORDSMAN
Swordsman
Close-range damage
Close in with the sword, charge a heavy strike, and extend attacks with sword waves during Berserk. Look for openings as enemies recover.
CHARACTER ILLUSTRATION

03 CHARACTERS
Two travellers, two forest dwellers, one warlord. All from an in-development build; looks and details will still change.
This is how they look in the in-development build. What is written here is how they play, not a final design.
01SWORDSMAN
Close-range damage
Close in with the sword, charge a heavy strike, and extend attacks with sword waves during Berserk. Look for openings as enemies recover.
CHARACTER ILLUSTRATION
02VAMPIRE
Life drain and support
Recover health by attacking, then spend the blood pool on Transfusion or Blood Storm. Choose when to press forward and when to help a teammate.
CHARACTER ILLUSTRATION
03KNIGHT
Sword-and-shield defence
Draw enemies with Taunt, build Resolve by guarding, and spend it on a forward shield bash.
CHARACTER ILLUSTRATION
04GOBLIN
Group pressure
Small melee enemies that close in together and reduce the space available to move.
CHARACTER ILLUSTRATION
05MINOTAUR
Charging attacks
A large enemy that charges forward. Watch its ground warning and the opening after the charge.
CHARACTER ILLUSTRATION
06EVIL MINOTAUR
Forest boss
Axe sweeps, stomps, and charges pressure the party. Its attack rhythm quickens as health falls.
CHARACTER ILLUSTRATION
Know More About
Why asking a model for a 3D character outright crashed, the pipeline that worked instead, characters without skeletons, the goblin's orientation, the vampire's cape and the Evil Minotaur's four versions in a day.
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